Is Ps4 Camera Usb 3.0 Or 2.0 Protocol
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Alternatively, y'all tin select and order items you lot demand separately.
Contents
- 1 Cameras
- 1.one Sony PlayStation Center for PS3
- one.two Logitech C922
- i.3 Cameras Comparison
- ane.4 Action Cameras
- 1.five Web Cameras vs. Action Cameras
- 2 Cables
- iii Tripods
- iv Mini Maglite (or other flashlight) for calibration
- 5 Video Card
- six USB controllers
- half dozen.1 Known compatibility problems
Cameras
Sony PlayStation Centre for PS3
Recommended camera for use with iPi Motion Capture is Sony PlayStation Centre for PS3.
The following backdrop make it a preferred camera for motion capture:
- High frame rate — up to 60 frames per second (of import for reducing move blur and capturing fast motions like dancing, boxing or running).
- Fully automatic configuration with excellent motorcar-exposure and auto-gain.
- Skillful-enough low-light sensitivity.
- Depression-distortion middle-bending fixed eyes (75 degrees of diagonal field of view).
- Efficient protocol for image transfer.
- Extremely depression price (under $x).
The only major downside of PlayStation Eye is its lack of tripod mounting spiral. Possible solutions:
- To use sticky tape to fix it to any tripod.
- Order wall mount for Sony PS Eye / Kinect
- Order Sony PS Center / Kinect adapter from our partner CamVFX
Logitech C922
Y'all can apply other spider web cameras with iPi Motion Capture. But there are but a couple of models that tin reliably capture video at 60 frames per second. Logitech C922 is 1 of such models:
It has the following helpful properties:
- lx FPS for 720p resolution.
- Good optics with reasonable field of view (78 degrees in diagonal) and relatively low distortion.
- Machine-focus can exist turned off.
- Acceptable colors in low light weather (better than Sony PS Eye has).
- USB two.0 interface (USB repeaters can exist used).
- Tripod mounting spiral.
Cameras Comparison
Which photographic camera to cull?
Specification | Sony PS Middle | Logitech C922 | Winner | Comments |
---|---|---|---|---|
practical frame rate(s) | 50 FPS, 60 FPS | lx FPS | PS Heart | In some cases information technology is more than applied to record at 50 FPS instead of 60 FPS, but C922 doesn't support 50 FPS. Too, PlayStation Eye has more than stable frame rate: exactly 60 frames per second, while C922 could drop separate frames time after fourth dimension and a consequence actual FPS is slightly smaller than sixty. |
practical resolution(s) | 640x480 | 1280x720 | it depends | For iPi Motion Capture it is not and so of import to have loftier resolution. Higher resolution just allows to stand farther from camera, which potentially increases maximum capture area. But from the other side, higher resolution means slower processing in iPi Mocap Studio. Thus if your top priority is the biggest capture area, so Logitech C922 wins. In other case - PS Heart wins. |
field of view | diagonal: 75° horizontal: 63° vertical: 49.5° | diagonal: 78° horizontal: 70° vertical: 43° | PS Eye | PS Eye has slightly bigger vertical field of view. Therefore an actor can stand closer to photographic camera and still exist visible in full length. |
optic distorsion | low | depression | draw | Both cameras accept good-enough optics for iPi Motion Capture needs. |
image quality | practiced-enough (but poor in depression light conditions) | skilful (good-enough in depression light weather condition) | C922 | But image quality is not so critical for iPi Motility Capture. |
connection | USB 2.0 (up to 2-4 cameras per USB-controller) | USB two.0 (up to two-4 cameras per USB-controller) | depict | Not more than than two cameras should exist connected to each USB controller to capture at 50 or sixty FPS. Merely some USB 3.0 controllers tin handle upwardly to four cameras at 50 and lx FPS. This is true for both camera models. |
disk usage (for 6 cameras) | 25 MB/sec 640x480@60 (background subtraction) | 35 MB/sec 1280x720@60 (raw JPEG frames obtained from cameras) | PS Center | CPU load is higher besides when recording with Logitech C922. |
tripod mounting screw | no | yes | C922 | |
price | nether 10 USD | about 90 USD | PS Eye | Prices may differ for dissimilar regions. But in whatever case PS Eye is significantly cheaper. |
Action Cameras
Stand-alone cameras that meet requirements below tin can be used instead of spider web cameras.
Notation: Stand-alone cameras support in available starting from v4 of iPi Motility Capture.
Requirements for stand-lone cameras:
- Fixed optics (if camera has auto-focus and zoom features, they must be turned off before recording)
- High FPS (at least lx FPS at 720p resolution)
- Broad field-of-view (at least 90° in diagonal)
You lot can even mix cameras of different models. Merely all cameras must support one and the same pair of FPS and resolution.
Tip: The about practical resolution for full body motion capture is 720p that is 1280 x 720. Using higher resolutions adds technical complications but does not give substantial advantages.
Action cameras fully meet the requirements. The virtually popular models here are:
- GoPro
- SJCAM
- YI Action Camera
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Just you tin apply other (more affordable) models: [1]. Or even smartphones.
Notation: If you select action cameras specially for iPi Motion Capture, you can use near any cheap action camera model which supports 720p (1280 x 720) resolution at 60 or ninety FPS. At least, there is no need to choose cameras that support 4K video because such high resolution is not practical for iPi Motility Capture.
Web Cameras vs. Action Cameras
The overall workflow with activeness cameras is more complicated compared to spider web cameras. Come across Quick Outset Guide for Multiple Action Cameras Configuration for details. Just y'all tin get certain advantages if you lot use action cameras:
Configration | Pros | Cons |
---|---|---|
Web Cameras |
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Action Cameras |
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Cables
Note: In case of using of action cameras at that place is no need in these USB cables.
For distances over 3m, you should use active USB 2.0 extension cables (aka USB repeaters). Yous can daisy-concatenation multiple active USB ii.0 extension cables for distances longer than 10m.
When combining active and passive cables, make sure that connection order is right (computer->active cable->passive cablevision->camera).
Tip: Microsoft Kinect v2 is an USB iii.0 device, thus information technology would require USB 3.0 extension cables. Yet, because each Kinect v2 requires a dissever computer for functioning, there is usually no demand in extension cables, because computers can be placed appropriately.
Tripods
Inexpensive forty- or fifty-inch tripods similar [2] should be fine for utilize with iPi Desktop Motion Capture. It is recommended to place at least 1 of the cameras reasonably high (two or iii meters high) and then you may need a high (72 inch or college) tripod like [3] or some kind of ad hoc wall mounting solution.
Mini Maglite (or other flashlight) for calibration
You lot will need a small bright object for calibration. It is recommended to become Mini Maglite for that purpose:
If you cannot get a Mini Maglite, y'all tin use some other similar flashlight:
Alternatively, you can utilize Sony Movement motion controller with white lite turned on.
Video Card
iPi Mocap Studio heavily relies on GPU for calculations. Therefore, it is recommended to utilize a fast GPU for processing recorded videos. The support for DirectX xi is required (most of the video cards released since 2010 see this requirement).
Please be enlightened that desktop GPUs are dramatically faster than laptop GPUs (due to apparent thermal constraints in laptop PCs). Laptops with Switchable Graphics should be configured to run iPi Mocap Studio on a discrete (loftier-performance) GPU.
You tin can bank check expected tracking speed for various GPU model here.
You lot can Compare and Order recommended GPU from Amazon.
Note: Professional GPUs similar NVIDIA Quadro or AMD FirePro are not recommended due to high price and lack of performance advantage. Yous should understand that Quadro/FirePro video cards are designed for very specific professional person OpenGL-based workloads. Their principal advantage is high image quality in OpenGL rendering. iPi Movement Capture needs raw 32-scrap floating point operation and does not do good from prototype quality features of Quadro/FirePro video cards. For best operation, utilise top gaming-class video cards from NVIDIA or AMD.
USB controllers
Note: In case of using action cameras at that place are no special requirements for USB controllers.
All modernistic computers based on Intel and AMD chipsets accept at least one combined USB 3.1 (or 3.0) / USB 2.0 controller on board. It is usually capable of handling either of:
- 2 USB 2.0 depth sensors (due east.m. Microsoft Kinect v1)
- 2 or 3 USB 3.0 depth sensors (east.g. Microsoft Azure Kinect), depending on a specific sensor model and whether an RGB stream is recorded
- 4 USB 2.0 RGB cameras at 640x480 at 60 FPS (e.m. PS Eye)
- 6 USB two.0 RGB cameras at 640x480 at 40 FPS (due east.k. PS Eye)
Some PCs may accept additional USB controllers built-in. You can cheque how many USB controllers you accept in the Universal Serial Bus controllers department in the Device Director.
Depending on how many cameras or depth sensors you want to employ and how many controllers your PC has, you may demand to install boosted USB controllers or apply multiple PCs for recording.
Tip: Kinect two for Windows, Kinect for Xbox One requires a split USB 3.0 controller per device. However, the standard driver (Kinect SDK ii.0) supports but single sensor per PC (this is a software limitation). An culling Libfreenect2 commuter supports multiple Kinect 2 sensors on 1 PC.
For desktop PCs, additional USB controllers usually come in the form of PCIe extension cards. There are PCIe cards which have 2 or even 4 separate USB 3.0 chips onboard. So with a unmarried card you lot can embrace all your needs in additional USB controllers. Look for references to such cards on our website.
Modern laptops normally lack options to add more USB controllers. So if you're going to use a laptop for recording with many cameras expect for gaming-grade products. They oft include an additional USB controller and more than USB ports than conventional "work-horse" laptops. Besides, due to having a high-performance discrete GPU they can exist used for occasional tracking, although employing a desktop GPU for that purpose is a preferred option.
Important! Some USB fries have compatibility issues with specific cameras which may issue in not detecting cameras, low frame rate, etc. See the next section on known problems. When getting a PCIe USB card nosotros strongly recommend to await for ane based on a NEC/Renesas USB three.0 bit. Information technology has the all-time compatibility we've seen and then far beyond various models of cameras and depth sensors.
Sometimes an USB controllers provides less USB ports than the number of cameras information technology tin can handle. For instance, when using RGB cameras with a laptop or a multi-chip PCIe USB card. In this case y'all can use an USB hub to increase the number of USB ports and use the full bandwidth of an USB controller. Notation that a hub is not an USB controller, therefore information technology doesn't increase the number of cameras which can be handled past a controller.
Important! You tin can use USB 2.0 or USB 3.0 hubs to connect USB two.0 cameras. Utilise just USB 3.0 hubs to connect USB 3.0 cameras. For USB 3.0, adopt agile hubs which use an external power supply.
Known compatibility problems
Combinations of photographic camera & USB chip listed below have known compatibility issues. Unfortunately, there is no guarantee that other combinations volition work for sure, simply most will. If you need an additional USB controller for connecting specific camera, exist certain non to get the one based on an incompatible USB chip.
Photographic camera | USB bit | Symptoms | Comments / possible solution |
ASUS Xtion (Live) | NEC µPD720200 (USB iii.0) | Camera is not properly recognized by the organization. | This firmware update makes device behave the same equally PrimeSense Blood-red one.08 with this controller. |
ASUS Xtion (Alive) | VIA VT6212L (USB 2.0) | Frame drops of color picture in 640x480@xxx (depth + color). | |
Microsoft Kinect v1 | Intel 8x/9x chipset series (built-in, USB iii.0/two.0) | Multiple Kinects practice not work. | Discussion of the consequence Additional USB controllers needed for multiple Kinects. One user reports that uninstalling Intel USB 3.0 commuter resolves the issue. |
Microsoft Kinect v2 | Etron EJ168 | No information coming from device. | |
Microsoft Kinect v2 | VIA VL800 | No data coming from device. | |
PrimeSense Ruddy i.08 | NEC µPD720200 (USB 3.0) | Frame drops in 640x480@30 (depth + colour). | Stable piece of work in 640x480@thirty (depth just) and 320x240 (depth + color). |
PrimeSense Ruby i.08 | VIA VT6212L (USB 2.0) | Frame drops in 640x480@30 (depth + color). | Stable work in 640x480@30 (depth just) and 320x240 (depth + color). |
PrimeSense Carmine 1.08 | VIA VL800(USB 3.0) | Frame drops, reduced frame charge per unit, freezes in depth + color modes. | Stable work in depth only modes. |
Sony Playstation Eye | VIA VL800 (USB 3.0) | Great number of bad frames and frame drops. Camera is invisible to iPi Recorder. | |
Sony Playstation Heart | VIA VT6212L (USB two.0) | Smashing number of frame drop in 640x480@60 mode. | 2 cameras tin work smoothly at lower FPS (upwardly to 640x480@50). |
Sony PlayStation Middle | NEC µPD720101 (USB two.0) | Bully number of frame drops. Camera stops producing frames. | Not recommended to apply. Replace with other controllers. |
Source: https://docs.ipisoft.com/Cameras_and_Accessories
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